Saturday, February 20, 2021

Sword Saint Techniques I

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I was inspired after reading From the Pilgrim's Temple's blogpost called "Weeaboo Fightan Magic", heh, and decided to write my own pretentious version.

Sword Saints are masters of martial prowess and sacred hidden techniques known only to a few. Seek them out to learn their secrets or best them to steal their title. The following are a few of their known techniques.

[The following techniques are only learnable by the Fighter Class (b/x--OSE).]

Form Of The Dragon

Technique Description: The user lashes out with three quick strike melee attacks that mimic the Dragon’s claws and bite attacks. Damage is as a dragon’s claw/claw/bite attacks.

Learning Requirements: Slay a Dragon solo and survive. Then train in solitude for 4d4 weeks +/- WIS MOD with a favored melee weapon to master this technique.


The Ape King’s First Parable

Technique Description: Allows the user to push their body beyond its limits and open the first inner gate. The user goes first in initiative and deals double damage for a number of rounds per day equal to their level. The user may push their body further and continue the effect for additional rounds beyond their level limit but must make a save vs paralysis each time, a failure means the user falls unconscious for 1d6 turns. The user must rest for a turn after each combat this tech is used or surfer a -1 to all rolls until they are able to rest. Additionally the user must rest after the adventure for an extra week to compensate for using this technique.

Learning Requirements: Travel to the Jungle of Abudca and study under the Wise Ape King for 1 year.


The Thunder God’s Waltz

Technique Description: The user gains a permanent +2 to AC in combat due to the esoteric movements of the Thunder God’s Waltz (must be wearing light or no armor). The user can also automatically dodge lightning bolts and take no damage.

Learning Requirements: Master the Thunder God’s Waltz* and use it to completely dodge a lighting bolt (Dex Save with Disadvantage). Failure to dodge the bolt means you offend the Thunder God and take an additional 1d6 damage in addition to the lightning bolt’s damage. *Takes 3d4 weeks +/- INT MOD to learn under tutelage of a master of this tech.


Fist Of The Wave’s Nod

Technique Description: The user may shoot a projectile of Ki from their fist for 1d6+1 damage per level. Range is equal to 30ft plus 10ft per level. May be used a number of times per day equal to 3 + CHA MOD (min 1).

Learning Requirements: Meditate under a waterfall for at least one month from dawn to dusk. Then hurl 10,000 punches against an ocean’s waves and if the ocean recoils against the 10000th punch you will learn this technique (Roll a d20 +STR MOD +CHA MOD +1* versus the ocean’s d30+5). Must restart the process if you fail to intimidate the ocean. *Add an additional +1 for each extra month spent meditating under the waterfall up to +12.


If you like these and want more let me know and I'll make this a series. 

6 comments:

  1. Learning these techniques is literally a story arc per technique. Love it!

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    Replies
    1. Thank you! I'm glad people are enjoying these. I'll make some more :D

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  2. Replies
    1. Thank you! I'm working on some more and will probably post them this week or next.

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