Village of the Blessed: Village was struck with famine and starving until a prophet arrived with an endless supply of food, himself. The prophet is able to instantly regrow flesh daily. Accompanied by the “Sacred Butcher”. [Idea Stolen from Fire Punch]
Ancient Forgotten Town: Empty town haunted by a female ghost who dances herself to death every night from the tunes of a manic flute playing demon. Ghost will invite the party to uncle’s house to join in the merrymaking. Looks like a lively town at night (but strangely empty) but just ruins and foundations during the day. [Idea Stolen from Tales of the Dying Earth]
Dryad w/ Parasites: A weakened dryad asks for assistance to slay parasitic wasps that have infected this forest’s mother tree. Will offer a fruit from the Hidden Tree of Might, Increase STR to next highest + Modifier, or to a +1 Modifier. [Idea Stolen from Hidden Dungeon Only I Can Enter]
Red Lotus Field: A flooded plain tended to by the Carmine Monks who do not tolerate lotus thieves. The Lotus can be made into a very addictive drug that has proliferated in the closest city-state. At the center of the field is The Abbey of St. Padua.
Village of the Dog: Village that breeds war hounds and worships the Dog God. Will sell War Hounds (Base) for 150gp.
Castle Al Pastor: Warlord Pastor is a name level Fighter who “retired” and built this castle. Has since been invaded by a trio of Devilswine who keep Pastor as the castle’s butler under a strong charm. Pastor will pay 5000gp and a pick of magic item from his treasury if the castle is reclaimed from the Devil Swine.
Shrine to Fell God: An ancient shrine carved into a large boulder dedicated to a forgotten god. 2-in-6 chance of 2d6+2 pilgrims worshiping.
Necromancer’s Abode: A Necromancer’s keep, inside the walls is a vast beautiful garden tended to by undead. The Necromancer will pay well for Red Lotus stolen from the Carmine Monks.
Lost Amphitheater: Lair of the Undead Fight King, challenges those worthy to various fighting competitions. Winners gain the Fight King’s Favor (permanent +1 to attack and damage rolls). [Stolen from Adventure Time]
Cave of Shadows: Lair of 2d8+1 shadows. The shadows dance around a dead cleric’s skull that had continual light cast on it. The light is a dull eerie red.
Sunday, March 21, 2021
10 Hex Locations I
A lot of my IRL gaming group is starting to get vaccinated which means I really need to start prepping a sandbox to run OSE in. The following are some hexes I wrote up that I want to throw onto a campaign map. 1st in a series probably?
[I put the influences or where I straight up stole the idea from in brackets.]
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What can you tell about the region where this takes place?
ReplyDeleteNothing concrete yet but it's going to be heavily based on OD&D's "implied setting" here:
Deletehttp://initiativeone.blogspot.com/2013/05/od-setting-posts-in-pdf.html
A shifting city - in the sand, or a marsh maybe - that changes over time which places are accessible, unveiling ancient evils (and their treasure!) while burying/drowning present ones.
ReplyDeleteA tower so infused by the magic therein that each floor has taken on an ecosystem of its own, even now, long after the owner has ascended.
A lake of thick, viscous material: I'm the middle of which is the island graveyard of an alien people - their settlement having been swallowed by the murk.
*in the middle. Autocorrect!
DeleteAwesome, you should make a blog post about hex locations too!
DeleteCastle Al Pastor is definitely my favorite, love them all though!
ReplyDeleteHa, mine too. Thanks for reading!
Delete