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This post is about a magic item I pretty much stole whole cloth from Hunter x Hunter. An item called the Risky Dice.
So here's my gamified version for your elf games that I call...
God's Dice; Gambler's Fallacy
A small black d20 made from the remains of meteorite that destroyed a lucky village. The village was recently blessed with a very bountiful (and profitable) harvest. 19 sides of the dice have the rune for good luck with the remaining having a skull, which represents bad luck.
Before you would take an in-game action that requires a dice roll you may instead roll God's Dice [The Referee's favorite die]. If the Good Luck rune is rolled [2-20] the action auto succeeds! If the skull is rolled [1] the action auto fails and the worst possible situation occurs with a high chance of death.
This sounds busted to me but that also means it should be damn fun.
Before you would take an in-game action that requires a dice roll you may instead roll God's Dice [The Referee's favorite die]. If the Good Luck rune is rolled [2-20] the action auto succeeds! If the skull is rolled [1] the action auto fails and the worst possible situation occurs with a high chance of death.
This sounds busted to me but that also means it should be damn fun.
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