Sunday, March 28, 2021

Updated B/X THIEF V1.1


Everyone tries to "fix" the b/x Thief. EVERYONE. And now it's my turn. I was inspired by one of B/XBlackrazor's Thief posts here which basically let the Thief succeed every check. While I didn't want to go that far; I do want my campaign Thieves to feel competent starting off while keeping things simple. Which is why I only have the numbers go up when saving throws and THAC0 improve.

[Here's OSE's Thief SRD to compare]

THIEF [b/x--OSE]

Level CS TR HN HS MS OL PP
1--4 80 65 1-2 65 65 65 75
5--8 85 75 1-3 75 75 75 95
9--12 90 85 1-4 85 85 85 115
13-14 99 99 1-5 99 99 99 125

Let me know what you think!

Sunday, March 21, 2021

10 Hex Locations I



A lot of my IRL gaming group is starting to get vaccinated which means I really need to start prepping a sandbox to run OSE in. The following are some hexes I wrote up that I want to throw onto a campaign map. 1st in a series probably?

[I put the influences or where I straight up stole the idea from in brackets.]

  1. Village of the Blessed: Village was struck with famine and starving until a prophet arrived with an endless supply of food, himself. The prophet is able to instantly regrow flesh daily. Accompanied by the “Sacred Butcher”. [Idea Stolen from Fire Punch]

  2. Ancient Forgotten Town: Empty town haunted by a female ghost who dances herself to death every night from the tunes of a manic flute playing demon. Ghost will invite the party to uncle’s house to join in the merrymaking. Looks like a lively town at night (but strangely empty) but just ruins and foundations during the day. [Idea Stolen from Tales of the Dying Earth]

  3. Dryad w/ Parasites: A weakened dryad asks for assistance to slay parasitic wasps that have infected this forest’s mother tree. Will offer a fruit from the Hidden Tree of Might, Increase STR to next highest + Modifier, or to a +1 Modifier. [Idea Stolen from Hidden Dungeon Only I Can Enter]

  4. Red Lotus Field: A flooded plain tended to by the Carmine Monks who do not tolerate lotus thieves. The Lotus can be made into a very addictive drug that has proliferated in the closest city-state. At the center of the field is The Abbey of St. Padua.

  5. Village of the Dog: Village that breeds war hounds and worships the Dog God. Will sell War Hounds (Base) for 150gp. 

  6. Castle Al Pastor: Warlord Pastor is a name level Fighter who “retired” and built this castle. Has since been invaded by a trio of Devilswine who keep Pastor as the castle’s butler under a strong charm. Pastor will pay 5000gp and a pick of magic item from his treasury if the castle is reclaimed from the Devil Swine.

  7. Shrine to Fell God: An ancient shrine carved into a large boulder dedicated to a forgotten god. 2-in-6 chance of 2d6+2 pilgrims worshiping. 

  8. Necromancer’s Abode: A Necromancer’s keep, inside the walls is a vast beautiful garden tended to by undead. The Necromancer will pay well for Red Lotus stolen from the Carmine Monks.

  9. Lost Amphitheater: Lair of the Undead Fight King, challenges those worthy to various fighting competitions. Winners gain the Fight King’s Favor (permanent +1 to attack and damage rolls). [Stolen from Adventure Time]

  10. Cave of Shadows: Lair of 2d8+1 shadows. The shadows dance around a dead cleric’s skull that had continual light cast on it. The light is a dull eerie red.

Sunday, March 14, 2021

Sacred Dwarven Forgemaster

I can hear Power Metal playing in the background

[The following is a substitute for gaining a stronghold at name level for the Dwarf Class (b/x--OSE]

DWARF
AFTER REACHING 9th LEVEL...

A dwarf has the option to build a sacred forge in a secluded place and become a Sacred Forgemaster with the aid of the Dwarven God. Once built the forge will attract 1d6+3 fellow dwarven artisans and smiths to aid in the creation of Magic Items. The Forge built will be blessed by the Dwarven God and allow the creation of holy relics and weapons. See OSE Magical Research: Creating Magic Items.
Due to the intervention and guidance from the Dwarven God the time and cost to create a magic item is cut in half. Magic Items made must be in line with the belief systems of the god. 

Sunday, March 7, 2021

Was Bored, Made a Map



Felt like messing around with Hex Kit and made a Island(s) Hex Map. Feel free to steal for your home games!

Tuesday, March 2, 2021

TTRPG Bucket List

-Art Source-

Ah the old bucket list. While I'm not planning on dying anytime soon I did want to jot down some TTRPG Campaigns or one-shots I eventually want to run. Just in case. 

In order they are...
  1. French Vanilla B/X campaign. I'm dying to run a basic d&d game using OSE and I want a homebrew campaign world that I'm actually willing to return to and set b/x games in.

  2. Adventures In Space. I have yet to run some Sci-Fi in my gaming career and am itching to cross this one off the ol' list. I'm thinking Flash Gordon mixed with some Dai Dark. Using Mothership or maybe Traveler as the base rules.

  3. A Supernatural Knock-Off. A campy/cheesy picaresque campaign modeled after one of my favorite monster-of-the-week shows Supernatural.

  4. ZOMBIE APOCALYPSE! As seen in Night of the Living Dead, Dawn of the Dead, Walking Dead, etc. I would want the game to start in media-res right at the beginning of the infection. 
I'll come back and update this post when I think of more stuff I want to run. 

Monday, March 1, 2021

God's Dice; Gambler's Fallacy

Source

This post is about a magic item I pretty much stole whole cloth from Hunter x Hunter. An item called the Risky Dice

So here's my gamified version for your elf games that I call...

God's Dice; Gambler's Fallacy

A small black d20 made from the remains of meteorite that destroyed a lucky village. The village was recently blessed with a very bountiful (and profitable) harvest. 19 sides of the dice have the rune for good luck with the remaining having a skull, which represents bad luck.

Before you would take an in-game action that requires a dice roll you may instead roll God's Dice [The Referee's favorite die]. If the Good Luck rune is rolled [2-20] the action auto succeeds! If the skull is rolled [1] the action auto fails and the worst possible situation occurs with a high chance of death.

This sounds busted to me but that also means it should be damn fun.