Wednesday, December 23, 2020

+1 Magic Sword Replacements, A Trio

Source

(This post was inspired by these +1 Magic Sword replacement collections here & here.)

"Magic swords are born not forged. The anvil is but a womb and the first kill births the blade, the hundredth awakens it."
-Dwarven Proverb 

Next time you would roll a +1 magic sword on your treasure roll table, maybe pick one of these instead.

1. NITPICKER
A shard of multichromatic stained glass with a makeshift "hilt" of a worn rag. It smells faintly of turpentine (shorts sword sized). According to legend a renowned glass-smith slew his local Bishop, along with the present congregation, after a particularly nasty bout of ridicule from the holy man. The smithy would eventually be found by the authorities with his wrists slit, Nitpicker at his side and a fresh stained glass hanging behind him. The pane depicted a hellscape with the glass-smith hurled into an widening maw-shaped abyss by his victims. 

EFFECTS:
  • Those who wield Nitpicker occasionally see their victim's reflections starting back with a nightmare hellspcape in the vista.
  • Save vs Spells upon death with a -1 for each victim or have your soul dragged inside the blade and cast into the void. You cannot be brought back to life. A successful save means your soul claws from the void to whatever afterlife you are due.
  • Save vs Spells when you receive criticism regarding your work, on a fail you enter a rage and will attempt to kill your critic. 
  • +1 for preternatural sharpness, +3 versus Critics.

2. CHIME

A enormous rusted steel tuning fork with strange inlays that seem to sway when the fork is struck (Two-handed sword size) . Forged by dwarven prisoners to assist their captor, a black dragon, tune it's voice correctly for spell craft. However the dwarves tricked the dragon and secretly changed the frequency to a forbidden otherworldly tone. Using the fork's dead tone they managed to to keep the dragon subdued and slay it. Emboldened the dwarves would go on to use the fork to hunt down dragons and named it Chime. Unfortunately the dwarves found out too late that while Chime was effective against dragons it also attracted the undead. They were ambushed one night and promptly devoured. 

EFFECTS:
  • Causes immense discomfort to dragons when struck in the form of -4 to all attacks and saving throws. Chime must be rung each round by the wielder to continue the effect.
  • Dragons are automatically hostile to those who wield Chime. 
  • Causes all undead in a 6 mile radius to begin marching towards Chime.
  • Increased chance of random encounters with undead in dungeons.

3. FORGET-ME-NOT
A well cared for longsword owned by a retired soldier who tragically lost his mind to age before passing. The sword however, never forgot it's master or his skill. Years later on a cool windy night the soldier's town was attacked by a wandering pack of goblins. The sword awoke suddenly when pulled from the mantle and drawn by the soldier's granddaughter. The girl who had never once held a blade struck down the goblins with the skill of a master swordsman, of her grandfather. With the threat extinguished the sword once again drifted off to oblivion, until needed again.

EFFECTS:
  • When wielded by a Lawful 1st level or lower level Fighter Forget-Me-Not performs as a +2 sword and the Fighter's Maximum HP becomes 12. 
  • If the wielder commits an evil act (referee's discretion) while in possession of Forget-Me-Not they lose all their memories and suffer from advanced dementia (cured with remove curse). The memories however do not return.
Excalibur!

5 comments:

  1. Really nice! I like Chime especially!

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    Replies
    1. Thank you for reading! Glad you enjoyed it. Chime is my favorite as well.

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  2. Nicely done! +1 sword replacements are something I always need, but hard to dream up. Chime is really wonderful—you could base a whole campaign around it

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  3. Can chime be used as a regular weapon on top of being rung? I assume hitting a monster wouldn't count as striking it, would it?

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