Sunday, February 14, 2021

The Seven Resplendent Orbs of Zulan

I would religiously watch DBZ everyday on Toonami as a kid and was fascinated by the lore of the Dragon Balls. If you collected all 7 together you would summon a dragon god that would grant you any one wish. That still sounds cool to me, and gameable. Today's post is a homage to DBZ and a bit of my childhood. 

THE SEVEN RESPLENDENT ORBS OF ZULAN

"Whosoever gathers together the Seven Resplendent Orbs shall be granted any one wish thine desire. A parting gift to the world that labored under my eminence"
-Zulan the First Mage
  1. The Ruby Orb of Insanity
    All spells require a save vs spells to be successfully cast within a one mile radius of this sphere. A failed save and the caster casts a random spell instead and a hint of madness slithers into their mind.

  2. The Emerald Orb of Might
    All damage dice are doubled when within a one mile radius of this sphere. 

  3. The Sapphire Orb of Magic
    This sphere holds any M-U spell from any OSR retro clone you own. A M-U may meditate for 3 days and nights to exchange one spell from the sphere with a spell of equal level from their spellbook.

  4. The Opal Orb of Pacifism
    No harm may be purposely inflicted or meditated within a one mile radius of this sphere.

  5. The Onyx Orb of Malice
    The wielder may inflict agonizing pain to one person or creature of their choice (must know their name and face) by performing harm to themselves or a sentient sacrifice. Each sacrifice inflicts 1d6+1 damage per HD of the sacrifice. 

  6. The Violet Orb of Passion
    The wielder is able to hyper focus on a task or problem and reduce the time taken to complete it by half. This counts for spell research and training.

  7. The Amber Orb of Babel
    All spoken words are understood by all within a one mile radius of this sphere.

NOTES:
  • When all Orbs are gathered in one location the Avatar of Creation will appear before the gatherers and grant any one wish. After the wish the Orbs are scattered across the campaign world to random locations.
  • The orbs are fist sized.
  • The orbs have a 1d4+1 year cool down before the Avatar is able to be summoned again.
  • There may or may not be a password or phrase to summon the Avatar. 
  • All orb effects are written for a b/x-esque system.

2 comments:

  1. The Onyx Orb of Malice reminds me of the short story "Cuts" by F. Paul Wilson.

    I like the complications that assembling all of these together would cause!

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    Replies
    1. It would bring chaos mwhahahaha. I'll check out that short story too, sounds like something I need to read.

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