Sunday, December 5, 2021

Land of Confusion, Session II Recap

Source

CONTENT WARNING
: Extreme Violence, Gore and Immaturity. Also Murderhoboness.

LAND OF CONFUSION Campaign (Homebrew OSE), Session II

CAST:
AELFUM [Sorcerer 1]
HARLOCK [Sorcerer 1]
KUAN, the Slayer [Vagabond 1]
BARTZ NAKED the Gambler [Vagabond 1]

RETAINERS/HIRELINGS:
N/A

Session II UPKEEP:
Current Settlement: GILLAMOOR
Time Spent: 1 Week.
Funeral Fees:
  • Situal’s Family was paid 100gp for his death.
  • Sundor had no family/friends and thus no one to collect the fee.
  • Ramra’s husband was killed by Bartz in a back alley after “asking too many questions.”
Living Costs:
  • Bartz chose to live a life of squalor in Gillamoor and spent his time fishing along the Belleboros Channel.
  • Aelfum, Kuan & Harlock chose a moderate lifestyle.
DOWNTIME ACTIVITES: 
  • Carousing after Last Adventure, Bartz ended up owing money but borrowed from Kuan to stay out of debt to a crime boss.

GAMEPLAY NOTES:
  • The name Los Monos (The Monkeys) is agreed upon as the adventuring party’s name.
  • Los Monos hears rumors of a castle called Al Pastor gone dark in the southern Chaparral, a recently built Necromancer’s Tower in the Northern Hills and that the Priests of the Northern River Temple are angry for recent escalated tensions between the two city states. They also hear of the infamous Man in the Coyote Mask who steals people’s OD [1].
  • The party discusses checking out the Castle but decide against it after agreeing it’s name is a bad omen. They then decide to visit the Northern River Temple.
  • Before setting out for adventure the party sells old Baba Yun the pack Chaboka [2] and buys 3 War Chaboka instead with the gold recovered from the Baboon Temple.
  • The party departs the settlement of Gillamoor and begins their trek north along the Belleboros Channel. The surrounding terrain is wetlands which slows the party’s travel to a crawl (50% slower). The journey to the temple will take two days.
  • On the First Night of travel the party makes camp on a dryer elevated hill along the river. They start a campfire.
  • Harlock notices another fire in the distance and alerts their party. They quickly snuff out their fire and make for cover and darkness.
  • Luckily it’s a very clear night and the twin moons and starlight cast enough to see a lone man seemingly beaten to shit and in rags who calls out for help. The party is suspicious so they wait for the man to get closer.
  • They notice 3 other figures sneaking about 100’ behind the first.
  • Aelfum the Charming begins speaking to the lone man who is now in the camp. He says he needs help again and again and motions his eyes to the figures behind him and mouths the words: “Help me”.
  • Bartz hides in a scrub and waits for the leftmost person to approach so he can catch him in silence. He succeeds and grapples the man down in complete silence and threatens his life. Kuan the slayer jumps out from his hiding spot and launches an arrow at one of the men who appear to be Nostian Slavers! The arrow veers heavily to the right and the men who were surprised scream a cry of battle. Combat begins.
  • The fight was brutal and swift but Los Manos emerged victorious with no injury sustained. The surviving slaver flees over a hill but is run down and eviscerated by a War Chaboka ridden by Aelfum.
  • Aelfum sees 5 more slavers coming up the hill to join the fight.
  • Bartz stabs his captives leg to prevent him from fleeing and joins the new fray.
  • Combat! Heads were taken, arrows flew and missed their targets, again, by Kuan. Harlock cut a man from his shoulder to his ribs and before caving his head in with a staff. Aelfun charms one of the dumber looking slavers. Combat is over, no injuries sustained.
  • The beaten man thanks Los Monos for their help, he was captured by Nostian Slavers in his village to the west. They were taking him and the others who were captured to the City-State of NOSTIA.
  • The party investigates the slaver camp and finds 3 other captures slaves in a cage and locked chest on a pull-cart. They free the slaves and give them 5gp each to start over.
  • The party finds the key to the chest on the Slaver’s leader along with a sigil of rank. They unlock the chest and find obscene wealth. They decide to pack up and return to Gillamooor to better gear up for adventure.
TREASURE RECOVERED:
  • 2000 EP
  • Jewelry worth 1650 GP
END OF SESSION

[1] OD, ones lifeforce or Ki. (Idea Stolen from Berserk).
[2] Chaboka: imagine a ancient Moa mixed with a Chocobo


REFEREE NOTES

Books used this session: 
I did made a few huge mistakes before the game started, luckily I'm decent at improve.

The first mistake was a couple of hours before the game started I decided I hated my campaign map and completely redrew it in Worldographer. My original map was 27x17 hexes. The new one is 12x12 after reading Melan's Hex Campaign Simple Guide. Which is one of my favorite blog posts of all time now. This also meant I had to throw most out my random encounters. The only one liked and kept was Nostian Slavers, and of course the players just happened to roll a random encounter as soon as they exit the town.

My second big mistake is that I decided to say the Slavers were caring a treasure chest with them. I really wanted to randomly roll the treasure inside so I said it had 100gp in it plus whatever they rolled. I checked the treasure types in the OSE Rules Tome and picked...Type C. The average was 1000gp what could go wrong I thought. Well as you can see they were lucky as shit and got A TON of money. Oh well, let's just say someone is gonna come looking for it.

All in all, we had a blast and I'm really looking forward to the next session. I actually really like my new campaign map too, just gonna clean it up a bit and stock it before I print it out.

2 comments:

  1. Even though it was only one encounter, it sounds like it was a lot of fun. First the stealth, then the first wave of slavers, then the second. You should definitely have someone come looking for that treasure and escaped slaves...

    Awesome work!

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    Replies
    1. Oh someone is definitely going to come looking for that treasure! lol I have downtime actions take a week and they spent the end of this session doing two weeks worth of downtime. Plenty of time for someone in the nearby City-State to ask where their treasure and slavers are. *evil laugh*.

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