Everyone tries to "fix" the b/x Thief. EVERYONE. And now it's my turn. I was
inspired by one of B/XBlackrazor's Thief posts
here
which basically let the Thief succeed every check. While I didn't want to
go that far; I do want my campaign Thieves to feel competent starting off while keeping things simple. Which is why I only have the numbers go up when saving throws and THAC0 improve.
[Here's OSE's Thief SRD to compare]
THIEF [b/x--OSE]
Level | CS | TR | HN | HS | MS | OL | PP |
---|---|---|---|---|---|---|---|
1--4 | 80 | 65 | 1-2 | 65 | 65 | 65 | 75 |
5--8 | 85 | 75 | 1-3 | 75 | 75 | 75 | 95 |
9--12 | 90 | 85 | 1-4 | 85 | 85 | 85 | 115 |
13-14 | 99 | 99 | 1-5 | 99 | 99 | 99 | 125 |
Let me know what you think!